Jun 05, 2007, 02:37 AM // 02:37
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#61
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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Quote:
Originally Posted by Delta_24
Actually, there is evidence for a night and day cycle, as Riverside Provence (hopefully I'm right), the mission just before Sanctum Cay, is set at night.
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yup ur right there is a place in nf 2 i just can't remember the name of it.
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Jun 05, 2007, 08:22 AM // 08:22
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#62
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Ascalonian Squire
Join Date: Feb 2006
Location: Iowa
Profession: E/
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Ok, I have to jump in on this:
If you look at this link: http://www.guildwarsguru.com/gallery...e.php?pos=-599
you see the compass pointing north. Since Cantha is south of Tyria, and possibly Elona, though who knows by how far, I can't see how the GW2 logo can be used as proof of a spherical Tyria. Unless Cantha is indeed on the opposite side of the world, in which leaves us to speculate about the exact size of Tyria and the scale of the maps, etc. However, we do know that there are islands between Tyria and Cantha, Battle Isles and the Guild Halls and such. Now, the only way for Cantha to be south of Tyria, yet on the other side of the spherical world would be if the Battle Isles were to be somewhere near the southern polar region. That would lead to speculation about the orientation of the Tyrian Axis.
However, its been quite some time since any kind of scientific curriculum for me and it is also 330 in the morning, so I could very well be way off the mark.
My answer to the question at hand is simply this: Tyria is a huge, flat world. Its weather, gravity, and all other questions can be answered with the realization that it is a world with magic, and as such, when in doubt, attribute the unknown to magic. Surely in the next 200 years until GW2 there will be great Tyrian scientific advances and we'll all sleep more soundly when we know for certain whether Tyria is spherical or flat.
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Jun 05, 2007, 11:36 AM // 11:36
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#63
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Rich_Izy
edit: but I could say the world, if not spherical, is tilted...
how else would you explain the varying climates?
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A tilted flat world would be tilted the same all across it's surface, Cantha and Elone would be tilted equally and receive the same amount of sunlight. Titlting a flat world can not explain a variation in climate.
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Jun 05, 2007, 05:48 PM // 17:48
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#64
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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why is magic the reason?
we can battle gods but can't know how do the magics that cause gravity work?
tyria is a spherical world because there is not in the entire universe a flat planet... when someone finds a flat planet... let me know
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Jun 05, 2007, 07:45 PM // 19:45
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#65
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Ascalonian Squire
Join Date: Sep 2006
Profession: W/
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Quote:
Originally Posted by anshin
why is magic the reason?
we can battle gods but can't know how do the magics that cause gravity work?
tyria is a spherical world because there is not in the entire universe a flat planet... when someone finds a flat planet... let me know
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Since magic defies physical laws. The point of magic is that it does what is impossible. The world in which it exists does not necessarily have to be subject to laws that function in our world. Natural laws of physics are, I think, present in the world of Tyria but they can be broken by magic, which is supernatural.
The point of fantasy (fantasy in general, not the tolkienesque medieval elves dwarfs dragons branch) is that everything is possible and nothing is impossible. You make your own rules.
We can battle gods but, personally, I don't really know how exactly magic allwos an elementalist to create a ball of fire without a protective outfit and a couple of thousand dollars worth of special effects equipment.
About flat planets not existing: dragons don't exist, centaurs don't exist, magic itself doesn't exist but they're all there in GW. Why shouldn't there be a flat world as well? In this context I don't think that an argument like "it's not flat because there is no flat planet" makes any sense whatsoever.
Take Pratchett for example (Discworld actually made me think about Tyria being flat). He is aware of the infinite creative potential that a fantasy world provides him with (here's your flat planet, btw, Discworld).
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Jun 05, 2007, 07:57 PM // 19:57
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#66
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Ascalonian Squire
Join Date: Sep 2006
Profession: W/
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Quote:
Originally Posted by anshin
why is magic the reason?
we can battle gods but can't know how do the magics that cause gravity work?
tyria is a spherical world because there is not in the entire universe a flat planet... when someone finds a flat planet... let me know
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Magic defies physical laws. The point of magic is that it does what is impossible. The world in which it exists does not necessarily have to be subject to laws that function in our world. Natural laws of physics are, I think, present in the world of Tyria but they can be broken by magic, which is supernatural.
The point of fantasy (fantasy in general, not the tolkienesque medieval elves dwarfs dragons branch) is that everything is possible and nothing is impossible. You make your own rules.
We can battle gods but, personally, I don't really know how exactly magic allows an elementalist to create a ball of fire without a protective outfit and a couple of thousand dollars worth of special effects equipment. It's not physically possible but it does happen in GW.
Concerning flat planets not existing: dragons don't exist, centaurs don't exist, magic itself doesn't exist but they're all there in GW. Why shouldn't there be a flat world as well? In this context I don't think that an argument like "it's not flat because there is no flat planet" makes any sense whatsoever.
Take Pratchett for example (Discworld actually made me think about Tyria being flat). He is aware of the infinite creative potential that a fantasy world provides him with (here's your flat planet, btw, the Discworld).
Why don't you people want to think out of the box? GW is not real, so everything is possible! Everything that you can possibly dream of might be somewhere out there, and it would make perfect sense, cause all the laws may be broken! No rules, no chains, nothing that would impose any law, any systems, any boundaries, forms, or constraints.
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Jun 05, 2007, 11:17 PM // 23:17
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#67
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Pre-Searing Cadet
Join Date: Oct 2006
Location: Southern Ontario, Canada
Profession: N/Me
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Ooohh this thread looks like fun~!
Anyways, my theory is that Tyria is not only flat, but it has infinite surface area, the ground is infinitely deep but with finite mass (because the Gods have been kindly enough to grant mortals the freedom to explore this world without being crushed), and the sky is infinitely high. The moon and sun are at a stable equilibrium with respect to each other and the gravitational pull of Tyria below them and the stars above them; this is why there are some regions that are always sunny and others that the moon is always full.
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Jun 05, 2007, 11:49 PM // 23:49
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#68
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Pre-Searing Cadet
Join Date: Mar 2007
Location: Netherlands
Guild: Survivors of the Fallen Kingdom
Profession: Mo/W
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It's round, How else can we explore the dungeons below all the gw continents in the upcoming Eye of the north expansion if the world is flat like a pancake ?
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Jun 06, 2007, 01:02 AM // 01:02
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#69
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Ascalonian Squire
Join Date: Apr 2007
Guild: KoR
Profession: Mo/E
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just because it's flat doesn't mean it doesn't have depth...
maybe it's square?
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Jun 06, 2007, 02:41 AM // 02:41
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#70
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Ascalonian Squire
Join Date: Apr 2007
Profession: A/
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Quote:
Originally Posted by Aggravaar
Magic defies physical laws. The point of magic is that it does what is impossible. The world in which it exists does not necessarily have to be subject to laws that function in our world. Natural laws of physics are, I think, present in the world of Tyria but they can be broken by magic, which is supernatural.
The point of fantasy (fantasy in general, not the tolkienesque medieval elves dwarfs dragons branch) is that everything is possible and nothing is impossible. You make your own rules.
We can battle gods but, personally, I don't really know how exactly magic allows an elementalist to create a ball of fire without a protective outfit and a couple of thousand dollars worth of special effects equipment. It's not physically possible but it does happen in GW.
Concerning flat planets not existing: dragons don't exist, centaurs don't exist, magic itself doesn't exist but they're all there in GW. Why shouldn't there be a flat world as well? In this context I don't think that an argument like "it's not flat because there is no flat planet" makes any sense whatsoever.
Take Pratchett for example (Discworld actually made me think about Tyria being flat). He is aware of the infinite creative potential that a fantasy world provides him with (here's your flat planet, btw, the Discworld).
Why don't you people want to think out of the box? GW is not real, so everything is possible! Everything that you can possibly dream of might be somewhere out there, and it would make perfect sense, cause all the laws may be broken! No rules, no chains, nothing that would impose any law, any systems, any boundaries, forms, or constraints.
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Don't forget that magic has existed only in the last millenium.
Last edited by General Marzaq; Jun 06, 2007 at 06:06 AM // 06:06..
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Jun 06, 2007, 02:42 AM // 02:42
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#71
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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FTW i have found the answer.
http://gw.gamewikis.org/wiki/Moleneaux
Quote from wiki:
"Moleneaux is a Dredge who is getting tired of slavery and fighting and wants to live a more peaceful life. He tells that the Dredge were held as slaves by the Stone Summit in Sorrow's Furnace and they tried to escape by -->digging a tunnel to the other side<-- of the world. However instead of finding peace they soon came into conflict with the Kurzicks who saw the Dredge as trespassers in their territory."
The only way to dig through to the other side of the world is to have a round(ish atleast) world. You can close this thread now. :P
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Jun 06, 2007, 03:11 AM // 03:11
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#72
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Ascalonian Squire
Join Date: Apr 2007
Guild: KoR
Profession: Mo/E
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It can still be a cube
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Jun 11, 2007, 07:20 PM // 19:20
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#73
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Wilds Pathfinder
Join Date: May 2007
Location: Rome
Guild: Order Of The Immortal
Profession: W/
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The thing that bothers me, that ANET probably never really put much "geographical" thought into is that so far in the GW world, we have 3 "penninsula's", not continents. In addition and more impossible to figure out is that all 3 of them have a primarily western coastline. Imagine the USA as a comparison - so, ok, we have cantha = Washington, Tyria = Oregon and Elona = Cali & Baha baby! So.....where's all these lands and eventually an ocean to the east? Until we see one, I'd venture that the "penninsulas" aren't just in a world that's flat - it's in a world map that ran out of paper on the right side when they were mapping it out!
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Jun 18, 2007, 05:23 AM // 05:23
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#74
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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All three campaign "continents" might well be a very small part of a very large planet.
They could just as well be within the same hemisphere of that planet. That can be disputed by the Dredge quote above. Although the Dredge may not have dug perpenticular to the surface, but at an angle.
Elonia is south of Tyria, beyond the Crystal Desert, that much is quite established. However, where Cantha is relative to Elona is not.
In the Corsairs entry in the Nightfall Manuscripts, it says "Between the northwest coast of Cantha and the southern rim of Elona..." (page 49, paragraph 3, line 5)
This leads to two conclusions, either Cantha is southeast of Elona, or Cantha is further away, and the Corsairs have quite a bit of territory.
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Jun 18, 2007, 09:18 AM // 09:18
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#75
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Ascalonian Squire
Join Date: Apr 2007
Location: Bonnie Scotland
Profession: N/Mo
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I think that the world of Tyria is spherical and it does have a night and day cycle. True there is only one mission in the whole of Tyria that is set at night: Riverside Province being the one mission, but it does suggest the world of Tyria has a cycle of day and night. I'm sure there is one mission in Cantha that is also done at night
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Jun 18, 2007, 06:49 PM // 18:49
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#76
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Spherical: Gravity.
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Jul 21, 2007, 05:38 AM // 05:38
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#77
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Pre-Searing Cadet
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Tyria is a halo and the master chief will arrive shortly and kill us all
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Jul 21, 2007, 04:43 PM // 16:43
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#78
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Ascalonian Squire
Join Date: Dec 2005
Location: Wales
Profession: E/Me
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Quote:
Originally Posted by arsie
This leads to two conclusions, either Cantha is southeast of Elona, or Cantha is further away, and the Corsairs have quite a bit of territory.
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Although it seems that it would be Southeast it mentions somewhere in the game(can't remember where) that Cantha is Southwest of Elona.
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Jul 21, 2007, 09:18 PM // 21:18
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#79
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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OMG! THREAD NECROMANCY! THREAD NECROMANCY!!!
I think it's southwest of Elona. You see, Elona is connected to Tyria from the crystal desert. There's only a hundred maps on the internet that show the connection. I believe Cantha is like directly south of Kryta (though quite far away still). That would make Elona northeast of Cantha.
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Jul 25, 2007, 01:15 AM // 01:15
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#80
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Pre-Searing Cadet
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This answer is right, despite breaking all laws of logic
It currently is flat, but 100 years later in GW2 it's spherical.
Explination, right now the land only has an X axis, however they'll add a y axis in GW2, meaning it's not flat.
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